Neuromotor Task Training
Juf-in-a-Box uses the scientifically proven Neuromotor Task Training method (NTT-method) (Niemeijer, 2007). The exercises will be presented to the player in the game world in a logical sequence following the NTT-method. The system remembers the progress of the player and adapts itself automatically to the level of the player. The order of the exercises is:
- Practicing neuromotor prerequisites: these exercises prepare the player for making writing movements. If these exercises are repeated multiple times the movement are imprinted with the player implicitly. Think about putting dots, windscreen wiper movements and fluttering.
- Practicing basic strokes: these are loose motions that form the basis of letters. Examples of this are circles, curves and slants.
- Combining basic strokes into stroke sequences: these exercises prepare the player for connecting letters by practicing loops, garlands and arcades.
The buildup of all the exercises is:
- The exercise starts in a free space where there are no restrictions.
- The consistency of the shape is trained. Here the player has to, for example, draw circles as consistent as possible.
- Finally the accuracy will be trained. Here the shape not only has to be consistent but also fit within certain margins.
Within Juf-in-a-Box the preparatory writing movements will be directed by animations (environmental characteristics). This means the child will write more spontaneously and won’t have to think about controlling the movement and because of that will learn implicitly.
On the page impression you can find a number of examples of exercises within Juf-in-a-Box.